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◆ MOCKUP — sample Week 9 slate with placeholder data. Layout & flow only; live feeds not yet wired.
Source: RPS CFB Projections feed
Player Pos Opp Salary Proj Ceiling Floor Value Usage Team Tot pOwn% Lev
RB carry share: Workhorse 65%+ Lead 50-64% Committee 35-49% WR target share: Alpha 26%+ WR1 20-25% QB Dual-threat 25%+ rush

Usage = the signal that matters most in CFB: RB carry share (committee vs. bellcow), WR team-target share, and QB rush share for the SUPER-FLEX value. Sort by the Usage column to surface workhorses and alphas. Value = projected DK points per $1,000. Ceiling reflects the bonus-heavy CFB scoring (300-yd pass / 100-yd rush / 100-yd rec bonuses, full-PPR receptions).

Spreads & totals: live odds feed · implied team totals derived from spread + total

Each team shows its pass/run lean (blue = pass rate, green = rush rate) so you can instantly see whether a game environment feeds WRs or RBs. The "2-QB viable" flag fires on high-total, tight-spread games — where a second QB in the SUPER FLEX pays off. Pace shown as estimated plays per team.

8+ ELITE 6.5+ GOOD 4.5+ EVEN 3+ TOUGH <3 AVOID
Player Pos Team Opp Matchup Cmp% Allowed DvP Rank Pts/G Alwd Proj Salary

The Matchup score blends the opponent's DvP rank (60%) with the player's own PFF grade (40%) — an 88+ grade is treated as matchup proof and floors at 7.0 no matter the defense. Defensive explosiveness allowed (CFBD, garbage time excluded) then adjusts: a leaky-quartile defense adds up to +1.25 (more when the player is himself explosive — YPRR 2.0+ for WRs, 5.5+ per carry for RBs), a stingy-quartile defense subtracts, gently for elite grades. An offensive-environment tweak reflects the player's own coordinator: a top-quartile pace lifts everyone (+0.4), and a pass-heavy identity lifts QBs and WRs while a run-heavy one lifts RBs (mirrored the other way). For receivers, a PFF man/zone scheme edge lands last: a proven man-beater or zone-beater (from PFF split YPRR) facing a defense that leans toward the coverage he beats gains +0.75, and loses a touch against the opposite shell. Hover any score for its components. Starters only uses the STARTER marks from your workbook when the export carries them; otherwise it keeps each team's top of the depth chart by the workbook's usage column — the QB1, top-2 RBs, and top-3 WRs — which tracks who started the previous week; toggle it off for the full pool. Detail column: QBs show the opponent's completion % allowed, WRs the opponent's catch rate allowed to receivers, RBs the trench battle — the offense's line yards created per rush against the defense's line yards conceded, with the differential (positive favors the runner). Matchup score 1-10 from the opponent's defense-vs-position rank across all FBS: 10 = the defense that allows the most fantasy points to this position, 1 = the stingiest. DvP Rank reads "#120 of 135" — the higher the number, the softer the defense. Players whose opponent isn't set (or is FCS without data) show a dash.

Sim Builder

Drop a SaberSim DK export using hub projections · click to browse
5 lineups
3,000 correlated sims
QB + pass-catcher
Allow QB+2 double stack
Bring-back (opp)
2nd QB in SUPER FLEX
$3,000 left
320% total
Winner Blueprint · 2024-25 DK winners (400+ lineups)
80% stacked · QB+1 47% / QB+2 30%
Bring-back 48% · two-QB 98%
Ownership moderate (~160-195% total)

DK CFB Classic
8 players · $50,000 cap
1 QB · 2 RB · 3 WR · FLEX · SUPER FLEX
Min 2 games · no TE/DST
No lineups yet
The builder generates hundreds of blueprint-legal builds, runs correlated
Monte Carlo sims on the pool, and keeps the highest-ceiling lineups —
ranked by top-1% sim outcome, the way GPPs are actually won.

Stacks

every team's chalk build · QB + top target(s)
GameStackComb Proj Comb CeilComb ValSalary · Cap% Comb pOwnLev

Each slate team's straightforward build: the QB with his highest-usage receiver (a second joins when his usage runs close to the top guy's). Sorted by combined projection. QBs qualify by team pass rate when lines and team data exist.

Leverage Stacks

high-volume QBs · lower-owned pass catchers · field leverage
GameStackComb Proj Comb CeilComb ValSalary · Cap% Comb pOwnLev

The same QB paired with a lower-owned receiver who still commands real usage — the classic pivot that keeps the ceiling and sheds the ownership. Comb Ceil sums each player's best real DK game from the CFBD career logs — what the stack has actually combined for at its peak. Comb Val = combined projection per $1k of combined salary; Salary · Cap% shows the stack's total cost and the share of the $50k cap it consumes. Lev = combined projection per point of combined ownership; sorted best-first. Only players marked STARTER in your workbook are stacked once the export carries the marks.

Starters come from the STARTER marks in your workbook (top of the depth chart by usage until a slate's marks are exported). 🔥 = averaging hot over the last 5 real games; 🧊 = ice cold. Hover any player for his last-5 DK scores.

Coaching + offensive tendencies from CFBD play-by-play (coordinators.json) · coverage & front identity from your PFF exports (scheme.json) · schedule, win probabilities and returning production from profiles.json (SP+ margins, 2.5-pt home field). Percentile chips are FBS-wide, green = high. A new coordinator's carry line shows the identity of the school where he actually called it last season — the team's own 2025 tendencies still belong to the prior staff.

The day's cores from the RPS pros

Each card is one RPS pro's core for the slate — the players they're building around today. Five roster spots per core. Cores publish when the sheet is synced; they are a look at what the room is playing, not locked lineups.

Source: QBNEW · PFF-derived · top projected

Full QB stat profile straight from your workbook. Color scale runs red→green within each stat column (green = better). Sticky player column; scroll right for the full set. D PassExp Alw = opponent pass-explosiveness allowed, QB USG = usage rate, DVP = defense-vs-position rank.

Loading props.json…
Player Team Stat Line L5 L10 L10 Avg Last 10 Matchup Over Under

Underdog pickem lines with hit-rate history from CFBD game logs. L5 / L10 count games where the player cleared today's line; L10 Avg colors green when the average sits above the line, red below. The bars chart the last 10 games against the line (green over, red under, oldest to newest). Matchup is the same 1-10 defense-vs-position grade as the Matchup Chart, joined for players on this week's slate. History spans the player's last two seasons until 2026 games accumulate.

Sort: total moves Sort: spread moves

Lines: DraftKings book preferred, consensus fallback · open → current from CFBD · STEAM = spread moved ≥2 or total ≥3 · implied team totals from spread + total · trends = season ATS / over-under vs closing lines · the market read flags when the money is against a side — "run and hide".